Soulstealer Sample Library
FANTASTiC | 21 August 2020 | 198 MB
36 high quality, with real instruments composed Samples.
Viewed 5148 By Music Producers.
36 high quality, with real instruments composed Samples.
Powerful, Cinematic Hit Sound Effects Crafted by Professional Sound Designers. Delivered in 3 Flexible, Dynamic, Designer Styles: “Neutral”, “Reverb” and “Crunch”…
45 Deep, Rich, Cinematic Atmospheres and Soundscapes Crafted by Professional Sound Designers. Delivered in 3 Flexible, Dynamic, Designer Styles: “Neutral”, “Reverb” and “Crunch”
Capturing a range of moods, Indie Game a sweet collection of bubbly game music loops that will help you construct your game or video soundtrack with ease. These recognizable, fun-filled and simple music loops are a great asset for fast prototyping and ready for use in your final product, all royalty free. The Indie Game Music Loops sound library includes clips with variations to give you flexibility for creating layers, mixing and blending, and creating dynamic background soundtracks. Loops are pre-mixed and mastered and ready to drag and drop into your sound and music project.
Future FX – the sounds of future, the sound of tomorrow. Professional & futuristic sound FX library. Over 1200 well-sorted, professional effects.
Sound EffectsExtreme Music’s, the worldwide production music division of Sony/ATV Music Publishing, unrivaled, howitzer heavyweight talent-packed roster includes Quincy Jones, Hans Zimmer,Sir George Martin, Snoop Dogg, Rodney Jerkins, Robbie Nevil, Ramin Djawadi, Junkie XL, Paul Oakenfold, Mark Mothersbaugh, Boris Blank, Timbaland, Brian Tyler, Michael Giacchino,James S. Levine, Xzibit , Blues Saraceno, John Powell, Harry Gregson-Williams and Vince Clarke.
Introducing the second instalment of our Frozen Percussion series: Vibes. Frozen Vibes is a deep sampled concert vibraphone, performed with a bow to create rich, infinite sustains, frozen in time. As with all our libraries, the instrument was programmed with ease of use in mind. Simply move the mod wheel while playing to smoothly morph between different dynamic levels. While the instrument may look simple on the surface, there is an advanced performance script behind-the-scenes, which allows for very responsive and expressive playing. When bowing a metallic instrument such as a vibraphone, changes in dynamics are often quite slow since the instrument takes time to vibrate and resonate. Our performance engine replicates this characteristic by smoothly interpolating between dynamics. Additionally, when a note is played, the engine will gradually ramp up to the target dynamic. This is more realistic than a traditional ADSR attack, because it is morphing between real dynamic layers – not simply fading in the volume.