A collection of sounds created from the 8 bit synthesizer chip on the classic Nintendo® (NES) gaming console. Put a classic Nintendo console in your sound production workstation. Puremagnetik sound designers have extracted this collection of blippy programs from the internal synthesizer of a classic NES. The NES board supported a total of five sound channels. These included two pulse waveduty cycle (12.5%, 25%, 50%, and 75%), with a volume control of sixteen levels, and hardware pitch bending supporting frequencies ranging from 54 Hz to 28 kHz. Additional channels included one fixed-volume triangle wave channel supporting frequencies from 27 Hz to 56 kHz, one sixteen-volume level white noise channel supporting two modes (by adjusting inputs on a linear feedback shift register) at sixteen pre-programmed frequencies, and one delta pulse-width modulation channel with six bits of range, using 1-bit delta encoding at sixteen preprogrammed sample rates from 4.2 kHz to 33.5 kHz, often resulting in poor sound quality. This final channel was also capable of playing standard pulse-code modulation (PCM) sound by writing individual 7-bit values at timed intervals.