Team R2R | Nov 03 2017 | WiN: 11 MB | OSX: 60.6 MB
AAX* AU VST x86 x64
XenoVerb is a versatile reverb processor featuring both classic and creative reverb algorithms delivering a wide range of reverbs with a clean and simple interface.
10 REVERB ALGORITHMS: •ROOM: A flexible room algorithm useful to create classic environments ranging from small studios to large dancing clubs. •HALL: A classic yet versatile hall reverb ranging from small concert venues to huge canyons. The smooth reflections and soft building tail are beautiful on pianos, drums and vocals. •PLATE 1: A simplified version of a classic plate algorithm found in late ‘70s hardware processors. •PLATE 2: An extended version of a classic plate algorithm found in late ‘70s hardware processors. Very smooth, great on vocals, drums and pads. •SPRINGY: A fully algorithmic spring tank reverberator. Dirty, ringing and metallic, great on guitars and to add sparkle to synth and percussions. •GLASS (FDN): A modern highly diffusive and transparent reverb. This versatile algorithm can be used on any source material and can range from small ambiences to outer world spaces. •FLOW: A lush, smooth, hugely diffusive creative reverb based on the ‘90s hardware processors, where a lot of allpass blocks were used to create dense late reverberation. The result is a lush, soft •building reverb, great for pads, guitars, voices and creative sound design. •SHIMMER: A smooth reverb with a dual pitch shifter in a feedback loop creates an evolving harmonizing soundscape. That’s a classic effect pioneered by Eno, Lanois and U2’s The Edge. •BODE: A weird sound design oriented algorithm made by placing a frequency shifter in the reverb feedback loop. Useful to create metallic resonances and drones. •FORMANT: A creative reverb algorithm featuring a formant filter before the reverb tank.
v1.0.4 (October 2017)
– FIX: Parameter label not updating during automations
– FIX: Improved modulations for several algorithms
– FIX: Fixed stereo image on Glass algorithm
– FIX: Pre Delay not correctly updated when randomized