A Practical Guide to Sound and Music for Interactive Games
PDF eBook ~ 26.5 MB | PDF eBook + Content ~ 5.35 GB
This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes a better Game and it’s your job to make this happen. You can do this by talking, but you can do it better by showing. Get your hands dirty by seeing what you can do, and how far you can go, in a real Games Engine to demonstrate your ideas effectively. Each section of the book links to an area of the accompanying Game Level where you can experience the principles in action before getting stuck in yourself with over fifty practical exercises.